Today included finishing up the Spyro model, I went back in and tidied up a few points across the model in general, slight adjustments to make polygons more regular and tidy some dips, also made the belly less squared off and more a straight slope down into the spines, as his does in real life, another aspect of his skeletal deformity. Lastly was to add in his spines. Bearded dragons have very rough skin and spines across most of sides of their body in particular, but where this is a simplified model to represent the creature rather than an accurate depiction, i wanted to focus on spines in positions that would help identify the model as a bearded dragon only, so added spines along the key areas where the spines are longest.
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