Only the right hand wardrobe insides will actually feature in my animation, and only bottom half, but there do need to be two slightly different sets of drawers. The first feature of the open wardrobe it will have clothes drawers as in the first picture, and be opened to show folded shirts, but then will feature again to show how the room changes as the game progresses, and this time the drawers are instead snake rack tubs, also demonstrating a different way of housing certain species. This slightly adjusted model is shown in the 2nd picture, with the fully boxed drawers and shelf toppers, mirroring a snake rack design, including my own first rack (picture three).
(left) My drawers (besides the extra newer one as they stopped producing the original style) have the drop corner design allowing you to see into the drawer a little, this I wanted to recreate in my model to both make it more personal and accurate to my environment, and also to help create another slight distinction between the two drawer types in the room as the game progresses. The bottom drawer is a mesh basket.
Seen here (right) is my old (original and temporary) snake rack, made from a basic shelf unit and really useful boxes (RUBs as called in the herp community) that house the ball pythons. The shelves act as the lids for the boxes as well was what they sit on, and the boxes slide out to get to the animal and water etc. Some rack systems are on runners so are like drawers, as represented in my model below, however I got mine second hand from a breeder friend and knew I didn't want or need anything fancy as it would only be temporary.
there's something ironic about you modelling all this flat-pack furniture in 3D, when building it in real life is always so stressful! I wonder if building a flatpack chest of drawers in Maya is easier! :)
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