Wednesday 26 April 2017

Adaptation: Part B - Rhesus Macaque (8/8) Reduction to Low Poly

Notes I took while trialling out different methods of editing my base model to look more "low poly" and geometric, detailing what I did to each model.  H = edges hardened, Tri = Triangulated, Red x = Reduce model by x%.








Adaptation: Part B - California Condor (7/8) Reduction to Low Poly

Notes I took while trialling out different methods of editing my base model to look more "low poly" and geometric, detailing what I did to each model.  H = edges hardened, Tri = Triangulated, Red x = Reduce model by x%.







Adaptation: Part B - Tiger (5/8) Reduction to Low Poly

Notes I took while trialling out different methods of editing my base model to look more "low poly" and geometric, detailing what I did to each model.  H = edges hardened, Tri = Triangulated, Red x = Reduce model by x%.






Adaptation: Part B - Orangutan (6/8) Reduction to Low Poly

Notes I took while trialling out different methods of editing my base model to look more "low poly" and geometric, detailing what I did to each model.  H = edges hardened, Tri = Triangulated, Red x = Reduce model by x%.





Adaptation: Part B - Black Bear (4/8) Reduction to Low Poly

Notes I took while trialling out different methods of editing my base model to look more "low poly" and geometric, detailing what I did to each model.  H = edges hardened, Tri = Triangulated, Red x = Reduce model by x%.









 I wasnt getting quite the results I wanted with trying out different reduction percentages etc, but model 11 was the most successful so far, so I duplicated it and set to editing certain vertices and edges to make the model look more how I wanted it to.








Final bear low poly model




Adaptation: Part B - Orca (3/8) Reduction to Low Poly

Notes I took while trialling out different methods of editing my base model to look more "low poly" and geometric, detailing what I did to each model.  H = edges hardened, Tri = Triangulated, Red x = Reduce model by x%.





Adaptation: Part B - Elephant (2/8) Reduction to Low Poly

Notes I took while trialling out different methods of editing my base model to look more "low poly" and geometric, detailing what I did to each model.  H = edges hardened, Tri = Triangulated, Red x = Reduce model by x%.