Notes I took while trialling out different methods of editing my base model to look more "low poly" and geometric, detailing what I did to each model. H = edges hardened, Tri = Triangulated, Red x = Reduce model by x%.
I wasnt getting quite the results I wanted with trying out different reduction percentages etc, but model 11 was the most successful so far, so I duplicated it and set to editing certain vertices and edges to make the model look more how I wanted it to.
Final bear low poly model
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