This week I've been trying to focus on getting all four of my environments modelled. I started with this on Monday, and beginning with the brain environment as this is by far the most complicated one I have.
After a lot of headache on how to actually put it together and help with this, plus hours of individual vertex moving, finally I have my brain pretty much finished.
Now I just need to add the green infection patches to the back plane and play around with colours a little. I don't need any specific texture as I designed it very flat, though may put a slight shine on some of it, and there are no different camera angles, its just going to be viewed from the front as its a level for a platformer game.
I've also been working on the throat and heart levels through the week, between the contextual studies essay, film reviews and maya tutorials, and they should both be finished tomorrow, and I'm planning to get the lungs done too. Then I'll start work on modelling my characters on Sunday.
Concept Art
Finished Model (unfinished texture)
Making Process
Blocking out background plane over concept art image plane
Further face extrudes, front view
Perspective View
Nearly all passages blocked out
Smoothed, with background
All passages blocked out, wireframe mode, with all vertexes aligned to concept art
Object mode, perspective view
Smoothed, with back plane
Duplicated and then edited vertexes to create the lighter pink passage sections
Duplicating, then rotating and scaling for each one
All finished mesh layers
All layers completed, polygons
Finished "unlocked" level, smoothed
Finished model of level
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