My initial idea was to create the clayballs substrate layer purely using texturing, but when painting and trialing this out I just wasnt getting the results I wanted, so I decided to model it. I researched how to fill an object with other smaller objects, so they would fall and arrange themselves naturally, and discovered this tutorial on MASH dynamics. I made my base clayball shapes and added a base to the vivarium model, playing around with trying to get it to work.
I got to this stage and just couldnt get the items to drop/move. Im not sure where I went wrong, but they just wouldnt move.
I was however a little worried about the amount of items/polygons this would create in my scene, so instead of continuing on with this method, I decided to cut my losses and simply manually arranged the clayballs myself. I did one row deep and then duplicated and resized till I got something I was happy with, and then duplicated and rotated to create the side views too. The soil substrate later is tucked backwards behind the clayballs so its not just empty space..
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