Thursday, 23 May 2019

Major Project: Fixing Gecko Skin 3D Textures

So I needed to fix the bump mapping on Stevie, as it wasn't producing the required effects once rendered out, as I was getting dark rings around my bump outlines. This was the same on Georgie, who also needed additional 3D elements through texturing. I disconnected the bump maps and changed to using displacement maps, which I wasn't previously familiar with, but which allowed me to play with the intensity of the texture bumps which is what I was failing to be able to work out how to do with the bump mapping. 







Intensity 0.01

Intensity 0.03



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