Monday 4 January 2016

Maya Tutorial - Texturing and Shading 1 - Shading Networks: Sampler Info Nodes

1 - Double Sided Shader

Textured front of page


Textured back of page

2 - X-Ray Shader


 Translucency (X-Ray Lambert)


 Added Colour


 Adjusted Ramp


 Added Ambient Light


Added Glow to X Ray Lambert

3 - Rim Light Shader

Grey Model (first 4 renders I forgot to render through shot cam whoops) 

 Original


 Ramp plugged into incandescence on blinn

 Swapped ramp black and white


Ramp black set 0.5 


 Grey model colour set on ramp white

Softened Light

Colour Model



 Original

Coloured ramps plugged into incandescence, but not hair, shirt, jeans

Shirt, hair and jeans ramp colours plugged into blinn incandescences 


Shirt colour gain increased, lighting refined/smoothed

No comments:

Post a Comment