1 - Double Sided Shader
Textured front of page
Textured back of page
2 - X-Ray Shader
Translucency (X-Ray Lambert)
Added Colour
Adjusted Ramp
Added Ambient Light
Added Glow to X Ray Lambert
3 - Rim Light Shader
Grey Model (first 4 renders I forgot to render through shot cam whoops)
Original
Ramp plugged into incandescence on blinn
Swapped ramp black and white
Ramp black set 0.5
Grey model colour set on ramp white
Softened Light
Colour Model
Original
Coloured ramps plugged into incandescence, but not hair, shirt, jeans
Shirt, hair and jeans ramp colours plugged into blinn incandescences
Shirt colour gain increased, lighting refined/smoothed
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