Positioning all my buildings in my scene, I also had to make duplicates and flip items now that all types of form are UV'd.
I completely forgot about the ground so mad to make that too.
I also applied their UVs and cleaned up the UV of the top of the outcrop as it was a little stretched.
Including some on the tubes running around a building that I got fed up with last night. I tried a few ways but the best result I got was with a planar focusing on the part that would be seen.
Finished tube re-UVing, I want them running in an opposite direction to the main body because it will be a different texture, and also to perhaps look more as if its grown around that way.