I realised I had completely blanked on setting up ambient occlusion before my lighting, so went back and did that.
I then also took a full render of my scene with the lighting now it has the ambient occlusion node. I'm still quite happy with it, I like that it's not as dark, and especially like the two tonal quality to the water and buildings with the added pink directional light, but I feel I need to deepen the blue shadows around the edges as the blue is almost completely faded now. I think I'll texture the scene first though before doing final lighting tweaks, to see how it interacts with the colours and bump maps.
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