Friday, 22 March 2019

Major Project: Character UVs - Spyro

To create my UVs I initially tried planar mapping, after being greeted with this mess for the auto UVs for each of my animals, however eventually ended up just manually slicing the UVs for each where I thought would be best fit for each character, taking into consideration colouration patterns as well as what part of the animal will be on show. 


This image shows my initial sections, before sorting the head and going back into the legs later on. 


I chose to stack the eyes, which were both individually planar mapped to ensure projected the correct way, and spines as these will be all the same, so giving me extra texturing space for the rest of the body.




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