Friday, 8 January 2016

Animation and Character - Abstract animation of a smell - Pine Fresh

Pine Fresh smell abstract animation, had fun experimenting in a more relaxed style of animation, and getting to know tweens a little too. 

Wednesday, 6 January 2016

Character Design #1 - Typical Body Types

Task 1 - Change a given character (Minion) to be more cartoonistic/realistic, happier/nicer/evil etc remembering base shapes, triangle, square/rectangle and circles used to represent. 

My first sketch was a more "realistic" minion, my theory was they're just a blob of skin, no proper bone structure to hold them up, with tiny arms and legs that cant possibly hold their weight. 




Storytelling and Commission - Soundscape - Blue Box Images




Monday, 4 January 2016

Life Drawing - Sharon with Heat Lamp

 Initial poses, 5/10 minutes each. I think the first one is my favourite (top left), I tried to loosen up today and come out of my comfort zone, hence the pro markers which Ive not really used much before, but I feel I went a bit too "messy" with the other 3. I used the red and pink to show the intensity of the red light coming from the heat lamp, also the red scarf the model was wearing, then the lilac and occasionally grey to show the cooler, darker tones, but still keep in a warm-ish colour scheme. 


2nd pose, 25/30 mins. I tried to place the figure on the page by really quickly adding a floor, as well as the rays from the heat lamp that were shown on the wall behind, kind of. I feel the proportions went quite well in this one and like the juxtaposition of the strong blue of the cloth over the stool, and the bright red of the scarf over the more delicate body and setting colours. Also I really enjoyed drawing the hair as the models hair isnt perfectly straight or all one length, so its quite interesting drawing all the different curls and adding tone. This is something I did quite a lot of in my 1st year of A-level fine art when I drew a lot of "creepy dolls" (mostly uaing pastel however) and was something I enjoyed coming back to. 

Last pose, not sure how long. It was freezing in the room so the model put clothes back on, and we could choose a specific area to focus on or draw the whole form again. I wanted to focus on the head and hair as I enjoyed that in the previous pose. I used two different greys for the majority of tones, wanting to keep it quite neutral to starkly juxtapose the bright pink, showing where the heat lamp light was shining on the face. Originally I "finished" the study like this, but still had a little over 5 minutes left before the end so instead of starting a new piece I went back into this one.



Maya Tutorial - Texturing and Shading 1 - Shading Networks: Sampler Info Nodes

1 - Double Sided Shader

Textured front of page


Textured back of page

2 - X-Ray Shader


 Translucency (X-Ray Lambert)


 Added Colour


 Adjusted Ramp


 Added Ambient Light


Added Glow to X Ray Lambert

3 - Rim Light Shader

Grey Model (first 4 renders I forgot to render through shot cam whoops) 

 Original


 Ramp plugged into incandescence on blinn

 Swapped ramp black and white


Ramp black set 0.5 


 Grey model colour set on ramp white

Softened Light

Colour Model



 Original

Coloured ramps plugged into incandescence, but not hair, shirt, jeans

Shirt, hair and jeans ramp colours plugged into blinn incandescences 


Shirt colour gain increased, lighting refined/smoothed