Showing posts with label maya tutorial. Show all posts
Showing posts with label maya tutorial. Show all posts

Wednesday, 26 September 2018

26/9/18 - Maya Class - 5 Minute Moom

First 5 minute Moom

Today in class I used maya again for the first time in a few months, I should really have picked it up more over the summer, I had a little difficulty simply remembering/locating controls initially but it  came back to me and I was able to very quickly position Moom. I think firstly to improve I need to find the right camera angle initially and model from that perspective as moving around the model as I tried to change the pose just became confusing as what looked right from one angle looked completely wrong from another. 



Wednesday, 4 October 2017

Maya Tutorial - 4/10/17 - Texturing: Eat 3D Head Model

Today's tutorial was focused on texturing and the different effects and levels of realism that can be achieved through the use of inputting different layer maps. Plus the new method for ambient occlusion. Here's a few screen grabs from the tutorial, and the final render once all layers were applied. We also began to take a look at nParticles, finished tutorials on those come.




Wednesday, 27 September 2017

Maya Tutorial - 27/9/17 - Introduction to Arnold: Lights

Today was our first introduction to Maya 2017/18 and Arnold. I was pretty apprehensive going into the session, worried that it would all be pretty confusing and I would get lost, but I actually really enjoy Arnold and can see its a very powerful tool. We focused mainly on learning the basic render settings and trialling out some of the different lights Arnold has to offer on a pre-built scene, seeing what sort of effects could be achieved and how, and how to try and correct any issues, eg graininess, that can occur from using different lights together. I'm particularly fond of the mesh light, here's a few screen grabs from messing around with different bits.  




Friday, 19 May 2017

Submission - Maya Tutorials and Film Reviews

World Animation Film Reviews




Maya Tutorials

Lighting and Rendering 2


Pipeline 1: UV Layout

Pipeline 1: Skinning



Acting Classes
Weeks 1-6

Sculpting Classes
Sessions 1-3

Pipeline 1: Skinning - Part 4: Blending the Upper Body




Lighting & Rendering 2 - Mental Ray Part 8: Displacement Maps

I think I messed up a setting here somewhere because my renders kept all coming out rather blurred, I eventually gave up and left them as is. I did have some issues with maya on another scene before this tutorial and reset a bunch of things/changed things, and I'm not sure whats happened or how to fix it, but these are the renders I have for this tutorial for now, I think I'll probably come back to this over the summer as well as finishing off the others that Im just not going to get done on time once I've sorted my maya (as it just keeps getting more temperamental but I don't have the time to try and sort it right now) and see if I can get some better results. 





Lighting & Rendering 2 - Mental Ray Part 9: Ambient Occlusion




Lighting & Rendering 2 - Mental Ray Part 5: Portal Lights




Lighting & Rendering 2 - Mental Ray Part 6: Mia Metarial X Shader



Lighting & Rendering 2 - Mental Ray Part 1: Samples & Quality Control



 Final Render

Pipeline 1: 3D Head Modelling - Finished Model

 I have been unable to locate a large amount of my "making of" screenshots for the head model, I assume I deleted them from my OneDrive to free up space thinking I had already downloaded them to my computer when I actually hadn't. Here however are screenshots from my completed and cleaned up head file, where it is ready to be exported onto my model. Again hopefully this will serve as a lesson for me to keep up regular blogging in the future, and actually upload things to my blog once they are done, so I don't accidentally lose something again in the future. 




Lighting & Rendering 2 - Mental Ray Part 4: Physical Sun & Sky



Pipeline 1: Skinning - Part 3: Binding & Weight Grouping the Mesh