Showing posts with label head modelling. Show all posts
Showing posts with label head modelling. Show all posts

Tuesday, 4 April 2017

Sculpting - Session 2

This weeks session I realised my head overall was just very small, so began by trying to bulk it out as a whole, plus tried to figure out how it may look from the front, as non of the concept art pieces I was working from actually showed a full front view, however I could tell from a few of them the face was quite wide with wide high cheekbones. 




After adding more distinction to the nose and cheeks, and building up what will be come the fringe, I also added in my milliput eyes I create last week so I can start building around them.




Also adding in extra clay to the lips to give more mouth definition. 





This was the image I decided to focus on for the more frontal view, comparing the cheek/nose ratio here to see how much to add to the cheek and probably take from the nose. 




This was the stage I got to at the end of session 2, now a much better size in comparison to my main inspiration image, and with some more detail added to the features. 

Tuesday, 28 March 2017

Sculpting - Session 1

For our sculpting class the aim is to produce a small bust of a character of our choosing. We were instructed on some basic do's and don'ts of choosing which character we wanted to sculpt, and I chose to base my sculpture on the concept art produced by one of my favourite artists, Loish, for protagonist Aloy, of the new game Horizon: Zero Dawn. I was initially unsure if this would be suitable because of the hair, but emailed Alan about it to check, and said about probably simplifying the hair in Photoshop for when it actually reaches hair sculpting time. The left image on the first design page is my main inspiration. 





The first step was to assemble our stand, securing piping to a board, and then to start forming the base neck and head shape with tin foil to save on clay and help in the drying process. 



Next I began to lay clay over the foil base and roughly create basic facial feature points, like nose, cheekbones and chin. 



Using my printout as a reference, starting small but building up the clay slowly.


Adding more to the backof the head for the base of the braided hair.



This is the stage I got to in the first session, a basic head shape and features.