Showing posts with label character modelling. Show all posts
Showing posts with label character modelling. Show all posts

Thursday, 7 February 2019

Minor Project: Lunar Ball Python - Modelling #2

 Once again it came to modelling the body, I counted the amount of grid squares in length the head was, and then extruded the amount of sections I worked out from my orthographs to get the right length, then went back and adjusted points to give the girth and taper. 




Minor Project: Lunar Ball Python - Modelling #1






Minor Project: Boots Hognose Snake - Modelling #2

 When it came to modelling the body, I simply counted the amount of grid squares in length the head was, and then extruded the amount of sections I worked out from my orthographs to get the right length, then went back and adjusted points to make it more natural and get the tapering right.



Minor Project: Boots Hognose Snake - Modelling #1





Minor Project: Basil Blue Tongue Skink - Modelling #3






Minor Project: Basil Blue Tongue Skink - Modelling #2




Sunday, 27 January 2019

Minor Project: Spyro Bearded Dragon - Modelling #5

When it came to starting the UV's for Spyro, I realised just how off his model was, die to the orthographs. His feet and belly were all at different levels, which wouldn't make sense, so I had to quickly do a few adjustments to make him flat bottomed, as he is. 

 Original Model

Fixed Model

Saturday, 26 January 2019

Minor Project: Georgie Tokay Gecko - Modelling #6

I once again went back into a character model and combined the eyelid tot the body mesh, added a mouth and extra vertices to the nose, and cleaned up a little. 









Minor Project: Spyro Bearded Dragon - Modelling #4

Today included finishing up the Spyro model, I went back in and tidied up a few points across the model in general, slight adjustments to make polygons more regular and tidy some dips, also made the belly less squared off and more a straight slope down into the spines, as his does in real life, another aspect of his skeletal deformity. Lastly was to add in his spines. Bearded dragons have very rough skin and spines across most of sides of their body in particular, but where this is a simplified model to represent the creature rather than an accurate depiction, i wanted to focus on spines in positions that would help identify the model as a bearded dragon only, so added spines along the key areas where the spines are longest. 










Thursday, 24 January 2019

Minor Project: Basil Blue Tongue Skink - Modelling #1





Minor Project: Spyro Bearded Dragon - Modelling #2&3

I worked on adding Spyro's eye previously, however I cannot locate my screenshots from modelling this, I must have thought I had already uploaded and relocated the files from my screenshots folder into my uni folder and deleted them, so there are no in progress modelling photos. I have however got screenshots from today when  I went back into my Spyro model and combined the eyelid into the body mesh, as I have with Stevie, plus added in a mouth and played around with the head shape some more to try and make it a little more accurate.